AMD FSR
Spatial and temporal upscaling paths.
INDEPENDENT GAME STUDIO GRAPHICS LAB
NeferMind builds original games and the real-time technology beneath them.
01 / THE PRACTICE
The game reveals what the technology must become. The technology opens what the game can be. We develop both as one continuous practice.
02 / NEFER ENGINE
Nefer Engine is our Godot fork for high-fidelity, performance-aware rendering—developed in production, not in isolation.
Discuss the engine ↗Spatial and temporal upscaling paths.
AI-assisted image reconstruction.
Reflections, shadow, and physical light.
Generated frames for smoother motion.
03 / CURRENT WORLD
DRIFT TO KILL.
A top-down survival driver set in a collapsing basalt wasteland. Your car is the weapon: carry speed through the turn, turn the drift into impact, and rebuild the wreck after every run.
Momentum becomes damage.
A wreck that changes every run.
Each asks for a different line.
iOS and Android.
04 / STUDIO PRINCIPLES
We move between code, image, sound, and feel until the seam disappears. If the available tool stops short, we build further down.
A feature only matters when the player can feel its consequence.
Game logic and render architecture belong to the same creative process.
Every system earns its place. Every surface serves the experience.